It plays out like this: Once the campaign is under way, you walk toward your objective while voice-over and squad dialogue set the stage. Yet it never achieves the dramatic heights of its predecessors, and this is partly due to the fragmented mission structure that isn't very conducive to long-form storytelling. The sneering colonel who prosecutes them makes a good antagonist, and the narrative tells a decent story from the annals of the Locust War. The story is told in flashbacks as the squad stands trial for treason, with each member taking a turn as the narrator and primary player character.
Paduk is a former enemy of the COG conscripted to fight Locust, and his disgruntled anti-COG potshots are the highlight of the otherwise unremarkable squad chatter. Sophia is an Onyx guard recruit who does things by the book, offering resistance to Baird's crazy plans and sporting an unfortunate hairdo that looks like molded plastic. With him is series regular Augustus 'The Cole Train' Cole and two new characters.
Just about a month after Emergence Day, Baird finds himself in Halvo Bay, a coastal city that looks a lot like every other Locust-ravaged city. Now Playing: Gears of War: Judgment - Video Reviewīefore he was the wisecracking private in Delta Squad, Damon Baird was a wisecracking lieutenant in command of Kilo Squad. By clicking 'enter', you agree to GameSpot's